![]() ![]() In the grand tradition of programmers spending a lot of time doing things that are supposed to save time, and backtracking across a dependency tree as you work backwards, "In order to make this, we need to make that, and in order to make that, we need to make this." He had an iPad, so I had the bright idea that we could look into using his iPad as a quick workaround for producing audio for use in the game. While I was still working on a video game for iOS, I was working with an artist and a musician. I struck out on my own to make iOS video games, was the original plan, but I never quite got into the whole free-to-play, exploiting people mercilessly angle, so I drifted out of video games. I worked in the games industry for about a decade as well. Rene: Canis, how did you get into making audio apps in general and Ferrite in specific?Ĭanis: That's an odd one, actually, because what happened was my background is actually in video games. Jason: That's the closest I think I've come.Ĭanis: We heard you liked podcasting, so we put a podcast inside your podcast so that you could podcast while you're podcasting. Jason: I have posted podcasts while still talking to the people who made the podcast with me. Rene: Is there truth to the rumor that you podcast so much, you have occasionally podcasted while podcasting? I am also a podcaster with a lot of my time at and RelayFM. I was the editor of "Macworld" for a while and still write a column there. Jason Snell: I have written about Apple stuff for a long time, and I'm now at. I'm going to ask you for a brief one in case we are introducing the world to you for the first time. ![]() Rene: Also joining us, Jason Snell, who should need no introduction, Jason. Many of them are audio apps, and the one I'm here to talk about today, I guess, is Ferrite, which is a podcast editing app. ![]()
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